/*	Particle Simulator. Simulates the speed and position of particles and recalculates speed and position based on collisions. 
 *	Copyright (C) 2012 W.A. Garrett Weaver.
 *	This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *	This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 *	You should have received a copy of the GNU General Public License along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	particle.h specifies the parameters and functions for a particle, this is in 2D
 */

#ifndef PARTICLE_H
#define PARTICLE_H

/*	the particle struct specifies the parameters of a particle
 *	mass is the mass, in grams, of the particle
 *	radius is the radius, in meters, of the particle
 *	xPos is the x component position, in meters, from the origin
 *	yPos is the y component position, in meters, from the origin
 *	xVel is the x component velocity, in meters per second
 *	yVel is the y component velocity, in meters per second
 */
struct particle
{
	float mass, radius, xPos, yPos, xVel, yVel;
	
};

#endif
